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If you get the full 5 stars, then the counter will start after 24 hours, from 0.
So it takes 24 hours + the time you need to get 5 stars.
There's a similar annoyance of not being able to continuously boost collectors.
Like, you have to get the 5 stars within that 24 hour period, but then the achievement restarts for you to try it again.
All day, every day this.
But only 24 hours after I've agreed to it, of course.
Any sooner and that would be CRAZY talk.
If the Simpsons Tapped Out let me visit my friends once a day instead of anytime 24 hours after visiting them, I might play it more frequently.
No point in the awkward "achievement every 24+x hours".
And already I figured a light army low loot 3 star and a normal 2 star raid does the trick nicely.
I'm more interested in protecting resources rather than total amount.
This disadvantages higher league when I can go to masters and get the loot bonus every 24 hours + 2 hours to get 5 stars and it refreshes immediately, while I'm in titan 2 now and I need 24 hours + 8 hours.
The 6 hours difference add up quickly considering the difference between the daily bonus for masters 1 and titan 3 is a mere 80k.
I understand it's free loot on top but it's still a disadvantage to higher leagues.
So that means with my hour and 20 minutes to build troops I will time shift the bonus time by at least 4 hours every day.
Then there will be days I shift into the night.
So looks like I will only get this bonus about 4 times a week unless I want to give up my job and shift the time when I sleep.
Also, since Stars won in War don't count for the 5 Star bonus it will take longer for for people in War to get their 5 Stars that keeps time shifting the bonus.
Supercell is doing everything in their power to make COC jump the shark.
Kinda nice to see that the jumps aren't so high that I would consider moving up from where I am now.
This plus the treasury will make it easier to upgrade stuff for sure.
Nice addition to the game.
All this focus on trophy pushing and such, then a linear scale on the daily bonus.
Look at the difference between getting 5 stars in silver 1 vs 5 stars in masters 1.
Consider it takes 3 raids for each and you get the full league bonus for each raid.
Granted it's harder at Masters, but just goes to show how big of a difference it is.
That said, I was hoping for a bit larger bonuses, but still it's enough that it's worth getting imo.
I have two accounts that I just have to fill in war slots if needed and never really farm on them.
Now, I probably will make sure to at least get that bonus.
Just curious, I've been having fun as an almost maxed, minus heroes and walls, Th9 barching in Gold.
I usually work my way up to somewhere in crystal gaining a bunch of dark as a I go and then put a hero down and barch my way back down to gold 2 or 3 and saving up for a gold or elixir upgrade will dumping the other into walls.
I try to never have a lot of two different resources at a time so it seems to work well for me like that.
If I was further along in TH9 I'd be hanging out in Masters full time I think.
I got there at TH8 and spent my last few weeks there before upgrading.
Nice loot bonus and now this, I'm gonna stick around for another year.
That's 12,000de for my first 3 attacks while burning thru my shield, sweet!
Plus 20% of what i het raided for i get back.
I decided to push to champs with the 1 gem boosts, and it worked wonderfully.
The loot bonus is insane.
You do have to keep up activity to stay up there, but man, in doing so the loot just keeps coming in!
Honestly I used to just GiBarch for DE at Gold, but I didn't know how to really push.
At TH9, you can easily GiBarch 3 star TH8s all day at Gold, but once you start going up against TH9s it gets harder, so I switched to GoWiPe.
I'm a 3 star GoHo player in wars, but I have no idea how to farm efficiently I feel like a complete noobso I just picked something that gets a safe 2 stars and pushed into Champs.
I was mainly doing it for the walls, but even though I'm building 3 golems per hit, I still come out net positive in DE.
There's probably far more efficient compositions, but I haven't had time to research or learn.
I just use 3 golems, 3 pekkas, 9 WBs, 9 wizards, 1 archer.
My concern with that is it takes to long to build that army and it's expensive but I guess that works itself out further up the food chain.
This update is making me feel like I'm wasting my time with this new once a day loot bonus.
Need to be in a better league.
The long pull ends up being the spells, but there are attacks where I end up using 3 spells only sometimes the less compartmentalized bases don't require the jumpso if you have 1 spell always in the queue, then you only need to wait on 2.
I initially pushed through gold into crystal using dragons.
I finished a war and reclaimed my loot.
My old strat when free THs worked was just to keep elixir low and dump gold into lavas, so I just kept playing trying to keep elixir low by dumping into all drag attacks.
I noticed as long as you hit elixir heavy bases, it took forever to even deplete the elixir, and you'd pick up DE and gold well too.
At masters, it wasn't even hard to keep all league bonuses and moving up by using dragons.
Once you fail you can run dangerously low on elixir, so I switched to GoWiPe and it worked fine.
I cook 4 wiz as well, rest arch and gob for cleanup.
Spells, 3 heal, 1 rage Best done with at least AQ awake, without AQ, I tend to skip hogs and just giant + healer with BK.
I had always drifted in gold and sometimes silver, but I never had the patience for all the 'nexting' I had to do to find the farm I was looking for.
Sure I get clobbered on defense up in masters, but with the bonus, plus the loot makes it worth it.
Like I'm currently at Crystal 1 and figured there would be a pretty big boost for getting into masters league and getting that bonus.
Nope, 20k and 100 de?
My base isn't strong enough to farm viably higher than crystal so the loot bonus of even moving up like 3 or 4 places and getting 60k and 300 de more?
I just went up to TH9, through the entire range I get ranked against other TH9s, a few new TH10s, and a very small sprinkling of TH8s.
Doesn't seem to matter what league I'm getting matched equally.
Been working decently so far.
You can spend elixer to make stronger armies, but then you aren't saving for the upgrades.
As I'm a newish TH9 I'm not going that high because I want to keep army times low and upgrades coming quickly.
I usually hover between gold 3 and crystal 1 or 2.
Once I need larger savings and more time for upgrades I'll push a bit higher.
You can keep doing all drags at TH9 if you want to burn elixir and even then it takes forever as long as you don't fail and you keep picking up the league bonuses.
I'm doing 2 lavas a day and I love it.
Infernos will rape your drags.
There's a lot of nexting involved.
If you get lucky and have exposed ADs, just have your queen take down 1.
Usually 3 rages are enough but occasionally a bad deploy requires 4 rages.
Honestly it's not a very efficient farming strat.
I just found some great loot bases during the holidays so as long as you score like ~250k or so you're not losing much once you factor in the bonus.
As a TH9, I'm very used to this.
I don't care about farming at all, more about trophy pushing.
I failed too many drag attacks it throws your elixir off.
I can GoWiPe reliably with 1 hero down too.
You need a few attacks a day to maintain Champs for instance as a TH9 myselfso you'd get far more from the league bonus already than the daily loot bonus.
I need to get in like 4 attacks typically to keep about even assuming I get my base smashed in every 12 hours.
The frustrating thing with SC is that they can't seem to get the obvious things right - things that any player, any of them, could have told them.
For instance, they made changes to war prep day to line up the war timers, provide consistency.
Next update they introduce a 'daily' loot bonus that operates on a 24 https://spin-slots-money.website/all/all-codes-for-apb.html timer after you complete the bonus, meaning it will move back a few hours every day, and some days will not have it at all.
A player who happens to attack 3-4 times throughout a day would only get the bonus a bit more than every other day.
Is it really that difficult to just.
Do a sanity test, a consistency test before an update?
Might be that in the time frame sc gave themselves they didn't think of the better solution, or it would have taken longer to implement.
I get that you NEEDED to complain to affect change.
You got your change.
You can stop now.
We're here to talk not just bash.
I don't have to fondle their balls and stroke them off cause they made an update.
Now there is at least some difference in incentives between the lowest 10 leagues or whatever.
Which makes sense, because you can earn it every raid, not just once a day.
Daily Star bonuses would be a very poor tool for encouraging pushing.
No matter how much you increase it, it will always be more effective at motivating people to attack daily, rather than earn trophies.
Besides, if you engage some brain cells you'll discover that the Star bonus indirectly promotes pushing trophies, since you earn trophies when you earn stars.
An adult should have the intelligence to grasp these concepts.
Are you referring to the multibillion dollar corporation?
That one that has made over a billion dollars off of one app alone?
That has continued to exponentially grow an app over 4 years, as well as keep 2 apps in the top 5 grossing for 3?
That's the company that doesn't know what incentives are?
Starting at unranked, star bonus begins at 10k, then 30k, 40k, 50k, 60k, then 80k at Silver II.
Great way to mitigate the recent recession supercell.
With even the best loot bonus it will be roughly 60% of that and most people will see a significant drop.
The upside is no spending gems for passive loot and you can't lose this stuff to collector raids.
That is also a downside though as it will reduce loot available for raids.
Overall this will be a reduction in loot available in the economy which means raids will be smaller, but perhaps evened out by losing less?
Edited to add the following math I posted below: Well we can do the math.
Let's assume masters and 260k bonus.
So if you're in masters 2 ish and lose 1mil in raids per day this will be 80% of the collector boosts for gold and elixir.
DE is a lot worse but I'm pretty sure they didn't want us getting 4-5k de per raid all day long so a nerf there was expected.
That's still an option if you want to spend gems anyway.
I'm more than happy with that.
Let's assume masters and 260k bonus.
So if you're in masters 2 ish and lose 1mil in raids per day this will be 80% of the collector boosts for gold and elixir.
DE is a lot worse but I'm pretty sure they didn't want us getting just click for source de per raid all day long so a nerf there was expected.
I'm losing about 300k per defense and get attacked 3-4x a day.
In theory over the next week you should see a slow decline in how much you lose since you will spend your boosted loot and instead be filling your castle with protected loot.
You'll never see 100% returns on a collector boost.
Also, like you said, treasury prevents you from losing some loot.
It's not an easy number to quantify so easy math won't do it justice.
It takes me around 6-8 hours unboosted to get 5 stars in titans 2 right now while it might take me 1-2 hour or so to get 5 stars in lower league.
Wish the bonus went up significantly in higher leagues.
I assume th 10.
What sort of comp do you use up their?
Are you able to farm?
Or do you have to use a war type of army?
I use golem wizs to push, so it's a war army as it takes around 1.
You do make loot because most raids you get 200k up to 400k of each resource and on top of that you get 300k league bonus.
I've actually started to prefer farming in titan as I can train an army, do some real life stuff for 2 hours come back and raid for 1+ million loot instead of the previous raid after 30 minute as the loot difference isnt that big.
As well I've become better in my war attacks due to using bigger armies.
I think once my heroes are maxed I'll push up.
What you said makes a lot of sense.
CoC does not usually do linear scaling all league bonuses regards to leagues, and I've always been fine with that.
Why, in this case, have they decided to do so?
I expected and would definitely have preferred a scaling similar to league bonuses.
As it stands, gold daily bonus is many times the league bonus, whereas at champ it's only 1.
The lower bonuses seem right, the upper bonuses are well lower than they should have been imo.
The league bonus encourages pushing.
If both scaled really hard people in lower leagues would get loot starved.
Not everyone can be Titan League so they have to provide some way for lower leagues to farm.
This is a nice bonus if you decide to trophy push, but helps people at all leagues farm now the collector boosts are gone.
Most of the complaints I see are from th10, which is where this could have helped.
All leagues needed help, but some more than others.
With that over they will see a sizable drop in available loot because the 5-star bonus is much less than the collector boosts down there.
It may even out but I expect to see people climbing again as the boosted loot dries up over the next few days.
Forget how irritating it is to find tons of strong bases in lower leagues to destroy because the high level players are occupying that space.
Let me quote myself: "all leagues needed help, but some more than others.
The silver bonus will come close to covering a max defense upgrade for a TH 5 whereas the champs bonus will barely cover an army.
Getting new players into the game is fine by me.
That said, this feels so much like an example of them not bothering to run the numbers by players to see if it makes any sense.
So much disconnect with this company lately.
Since we know that they read reddit and the forums, it's not unlikely that they would adjust the numbers later according to the feedback.
League bonus is awarded every raid, as such it is the primary mechanism to motivate players to move up.
Action is swiftly followed by reward.
Star bonus occurs every 25-26 hours at best, and will never fulfill a primary role of incentizing pushing without paying out ridiculous loot.
What you fail to realize is that star bonuses indirectly encourage trophy pushing anyway, because people who go after star bonuses will naturally gain trophies as they earn stars.
Also, if it was non linear then they would have to make star bonuses in Gold and more info just as crappy as the league bonuses.
The players in higher leagues already attack daily, so they benefit more from league bonuses which they can earn all league bonuses and over.
It's almost like you know me.
Or, the purpose of this all league bonuses was to fix the loot drought.
It is possible that the loot kickback from a defense will do this, but I do somewhat doubt that.
The loot drought was worst on th10s according to the community.
I had hoped that it would be more substantial.
This was never a 'woe is me' response to the update.
Which means you didn't think before posting.
That is all, nothing personal.
Or I have misunderstood SC's intent.
They seem to indicate they want people to want trophies.
They are actively taking the reigns on how their game will be played - that's their right.
If you want players to do something, though, you must provide incentive.
Currently, there is not enough incentive to move up - I say this objectively, and point to the ridiculous number of th10s purposely staying low on trophy count.
The reasons for this are: easier to defend loot, more dead bases, cheaper armies for similar loot reward.
This update could have provided the needed incentive and fixed the economy at the same time, but it fell short of that in my eyes.
If there were all league bonuses jumps people would hover right on the edge for easier targets and move up for the star bonus just to move back down.
You can still do that, but the reward is much lower.
The average army required to star a base in champs is well over 200k elixer.
The huge loot bonus for champs is simply covering the cost of business.
Most raids don't net much, if any, elixer profit.
In addition, there is no free loot in champs.
I haven't seen a dead base in weeks and something like barcher will simply never star a base here.
The cost of business is higher, which is why the league bonus is not linear scaling, and why I expected the daily bonus to be scaled similarly.
Th9s very rarely carry much loot here and attacking a max th10 with a hero upgrading which is always the case often results in a loss.
That's a nice attack log.
Most of those appear to be th9s, and I am simply not finding th9s like that.
Luck of the draw.
If I wasn't at work, I'd add my attack log.
I star vs th10s about 70% of the time while a hero is upgrading, but those losses are devastating on loot, usually takes at least the rest of the day to recover since I can't attack very often.
Just got attacked after getting my https://spin-slots-money.website/all/incredibox-v3-all-bonuses.html bonus and lost loot from the treasury.
I should've read more into the update instead of just the brief version they give in game.
It's a good addition along with the loot cart and I love it.
Now, when is the new troop coming out?
I remember seeing a video about a burrowing troop that had a placeholder graphic, and one about a troop that got bigger the more of them you deployed.
I do remember the troop speculation about the more you deployed the stronger they got.
I don't remember the specifics though.
I thought on one of the supercell forums back then, it mentioned a dark troop.
I hope they postponed it because of all the hate over getting rid of the snipes.
Maybe it was an idea supercell was toying around with.
I was in Silver II and my final attack was just enough to get to Silver I.
It displayed the bonus screen and the Silver I bonus, even before I went to the promotion screen.
After that things pretty much went back to normal.
Just after the update I dropped to Silver and have worked my way to Champions III.
I have seen great loot at all levels on my way up.
Even dead bases now and then.
This will just make things even better.
I think The Star Bonus will be an incentive to see a lot of dead bases come back to life again.
Many many more active players I think.
I'd rather have this than nothing!
But without bigger jumps, not much incentive to climb as high as I can- rather keep raiding how I do and enjoy the free 1.
If this goes to Treasury thing, I will be salty- I already have to clear it every 4 days, this will make it much more likely to over flow since there are more sources that deposit to it, but my amount it can hold has stayed the same.
Jesus people that's pathetic.
Supercell has listened to the postupdate outrage and created a daily bonus that is easily obtained and quite substantial.
It's a daily bonus, so you get the 5 stars and earn that days bonus.
And then that's it for the day until it resets.
Anyone know what supercell are counting as a day.
And is that flexible on timezone or fixed to one region and applied globally?
I was at crystal 1 getting 110k every 100% attack, so 3 attacks would have yielded more loot than this bonus, no?
This daily one is on top of that.
So no doesn't suck at all.
The only thing that I think should still change is the attack bonus being % based.
They should revert it back to always getting the full amount.
Is it determined on the league your in when you get your 5th star, or what league your in when the 24hrs is up?
Also, when is the timer applies?
When you hit "attack" after that, it shows the cool-down timer for the stars to be available again, which starts off at 23:59.
And does the 24 all league bonuses to get 5 stars start from the acquisition of the first star?
Or at the end of the 24 hr wait after the previous fifth star?
What about a timer for the current 24 period before you accomplish?
I raided once and 3-starred, how do i know how long i have to get the other two?
If the timer starts when you get the first star of five, i guess you could look at your replay log.
But if it starts when the previous cooldown wears off, there doesn't seem to be a way to tell.
There is no universal clock, it's just you.
Can my treasury be looted from if someone destroys my CC?
Every bit helps though!
Is it only once per 24 hr period or every raid?
How do I get the star bonus?
Currently I'm in Crystal 2, do I need to just destroy an opponent 100% damage to get the 5 star bonus?
Didn't know there was an update.
Plus just upgraded to TH9, so needed some protection whilst I get my base upgraded.
In that regard, up in masters it's like an extra "half" of an attack.
I have a friend thats a mid TH10 highest trophy level ever 1750.
IF the game is made for good players, the casuals still play it because its popular.
I really want other people to jump on this and climb.
But I do worry Supercell is copying features from one of their games into another.
If I boost barracks and farm for an hour, I might make 2 mil in gold and elixir is a crap-shoot depending on the bases I find and how many spells I need to use.
Before the TH11 update I would farm 3 mil per hour easy with a boost.
So now I can get an extra 340k per day total if I push to legends meanwhile farming at a much slower rate all day forex bonuses />Yeah, so they didn't really fix shit, they appeased everyone throwing an extra 200-800k extra resources per day to people that attack a few times a day.
That is not bad in itself, what's bad is that somehow is the major adjustment to fix the last update, when the last update destroyed my loot per hour rate by over 1 mil of each resource.
But at least I get an extra 300k at the end of the day.
They gave us an easy to get loot bonus that is ultimately insignificant when compared how much they destroyed the loot per day rate from prior to the TH11 update.
I really hate reddit sometimes.
I'm not seeing the problem?
The first few weeks after the update loot was terrible.
It's a lot better now.
I farmed just under 3mil gold last night in a one hour boost to get my xbow dropped.
I was pretty upset with the update and close to quitting.
It's much better now, and the star bonus, while not huge, along with the loot cart will make saving even easier.
It had already become much better the last few weeks, and now should improve even more.
This is a beautiful addition that gives you a little goal everyday to get a nice chunk of additional loot.
Say you get it again after 10 stars, and again after 20 stars.
I can easily get 5-10 3 star raids in a day.
I was expecting like a i all my money naruto or something to actually help with troop costs.
At masters 3 if I wanted to raid with Max dragons this won't even cover the cost for one raid.
Maybe I'm just complaining but in my opinion this is yet again a pretty big joke.
This is a substantial amount - how is this a "pretty big joke"?
I think your problem is that you're trying to raid with max dragons in Masters 3.
I'm assuming you're TH10 since you said max dragons - that's 504,000 elixir plus the cost of spells.
How the hell do you expect to be profitable?
And honestly, dragons are one of the few ways to even get a decent amount of a th 10 taken out.
It's expensive but gibarch isn't very profitable either.
The bonus is 120 in gold and 300 k https://spin-slots-money.website/all/nokia-mobile-all-codes.html masters, I might as well go down to gold and barch.
Theres really no incentive to push with regards to this bonus.
Don't blame the game when it's click the following article that sucks ass.
I almost always hit 70% with both heroes unless it's a really good base.
I don't mean to free realms all codes rude, but I think you need some practice with your non-dragon attacks.
Gibarch is absolutely profitable - at least here in Champs 3.
You might be better off in gold or crystal to get better at something like gibarch.
You might be surprised when you go back to higher leagues.
If they had just actually significantly increased league bonus like they said they would have been fine.
I really don't all league bonuses why they're so darn stingy with their numbers.
A lot of people seem to be happy with it but considering how much the December update took away from the economy, this seems like a very small learn more here />Why the downvotes its pretty significant in my opinion and if you dissagree well read the red text that pops up when u hover ower the downvote button.
I see the Devs hit the bong before rolling out this patch.
I do love the treasury idea, just the loot bonuses are pathetic, I'll stay farming.
That could make it profitable?
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